Re:How to know the world you write about
Posted: 2008/03/11 01:55
"Knowing your world" I think that's a tough one, as the only way to really do that is either a: research your work or b: having characters in your head since childhood (My one Reynard City started off as b but gradually became a as I got older!)
You don't mention what your comics are about. In terms of "research", facts are one part but the other part is application.
For example, I have a character who is a psychic. So I recently read around psychology for this. I eventually came to a chapter on symbols in dreams. These symbols helped me create a superb dream sequence, foreshadowing later events in the story. Essentially, the research must be a part of the creative process, not just "the bit I do before I start writing". Also, don't be afraid to self-analyze your work BEFORE getting feedback. Hemmingway said "the first draft of anything is sh**" After you've redrafted it several times, the next time you read research, you'll be able to connect it with the world you've created, rather than creating a world from research.
Reynard City is...
"a unique concept" Kristen Simon, Shadowline "Jackie Chan meets One Flew Over The Cuckoo's Nest" Comicbookdb "excellent entertainment" Billy Tan, Tomb Raider:Lost Horizons "an exciting project on so many levels" Silverbulletcomicbooks