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I’ve spent a lot of time thinking about first impressions
lately. For a lot of reasons. Which is to say that this is going to be one of
my more scatterbrained columns, but at least I’ll be imposing an arbitrary
unifying theme.
Hurray for arbitrary unifying themes!
But before I get to that, I guess I should explain where
I’ve been for the last month:
My last column was back in December, before I decided to
take an impromptu four week vacation. December 17th is Double Steak
Day, so there was obviously never going to be a column that week. Then came
Christmas and New Year’s, and I was obviously too busy with all that to be
writing columns.
And then last week, I was lazy. Or, um, sick. Sick is a better excuse.
Anyway, I’m back now, and let me tell you a little bit about
what I’ve been up to.
First off, I’ve been planning for the release of the ArchEnemies trade paperback. Unless something strange happens, it should be in stores
on January 31st. And, going with the theme, this is one of those
rare second chances to make a first impression.
The original mini-series sold about as well as I figured it
would, though – to be honest – not as well as I’d hoped. As we’ve discussed
previously, marketing and selling superhero comics outside the Big Two is an uphill
battle.
DC and Marvel already put out a lot of great superhero
comics, so if you’re creating something new, it better be (1) different enough
that it stands apart from all those other titles and (2) similar enough that
it’s still appealing to fans who love all those other titles.
It’s a hair’s edge proposition, and it’s 99% down to
marketing. A fan looks at an ad or an interview or a comic book cover and
thinks, Should I or shouldn’t I? And if they don’t see that ad or that
interview or that comic book cover, you’re done before you ever got started.
So you’ve just got to promote, promote, promote. You try
everything, and when you’re done trying everything, you invent new things to
try out of whole cloth.
For instance, for those who haven’t seen it, here’s the
official ArchEnemies trailer:
If you’ve got a blog, and you’re inclined to post links to
these sorts of things, here are the direct links on YouTube and Revver:
I’m pretty sure that if that trailer was my first exposure
to ArchEnemies, I’d be stoked. Of course, seeing as how I’m the creator
of both the comic and the trailer, I’m probably not the best judge.
One of the interesting things about the ArchEnemies trade
paperback is that I was able to go in and tweak a few things (“remaster” I say,
to seem important) from how they originally appeared in the mini-series. Why
tweak?
Here’s yet another lesson I learned from writing ArchEnemies:
There’s a razor thin line between being clever and being
confusing. There’s a lot of elliptical storytelling in ArchEnemies. A
number of plot twists are never explicitly spelled out for the reader. They
just happen. And if you miss the fact that So-and-So is really So-and-So and
that he did Such-and-Such to So-and-So #2 then the story isn’t going to slow
down to explain it all to you.
And if it’s all there for the reader to figure out, and
you’ve told a compelling enough story that they want to figure it all
out, then that’s great. But if it’s not all there?
As the writer, you already know all of your characters’ deep
dark secrets, and you know all of the shocking plot twists that are on their
way. You know why each character says each line of dialogue. You know why every
little thing in the story happens. But the readers don’t. They’re not in your
head with you.
So there’s always that risk, even when you think you’re
making things clear, that you’re not giving your readers enough information to
work with. And when you’re trying to be clever?
So here’s my rule of thumb:
Always try to be 5% to 10% more
obvious than feels natural.
Towards the end of ArchEnemies #1, a distraught
Vincent stammers that, from here on out, his mortal enemy isn’t Star Fighter
anymore, it’s…
And then you flip the page, and you see a full page splash
of Ethan, brooding. You don’t hear Vincent saying it, but you’re meant to
assume Ethan is his new mortal enemy.
I’m sure that 99% of readers figured that out, but why make
them work for it? Why lose 1% of the audience? What was I gaining? Style
points?
So, in the trade, I decided to let Vincent finish his
sentence.
There are a few more examples like that. Places where I let
a character complete a thought or added a nameplate to a desk so that readers
could be 100% certain who a character was.
And then there were the moments where I was trying to be
crystal clear, and things just went wrong. Like in #2, when Ethan talks to
Trish at the office in one scene and walks into his apartment in the next.
There was nothing confusing about that transition when I wrote it, but on the
page it looks like Ethan is walking from the office break room to his apartment
across the hall!
Of course, it never confused me, because I knew exactly
where the scene break fell. So in the trade it’s 10% more obvious what’s going
on.
And sometimes the problem isn’t that you did anything wrong.
You just ran out of time. For instance:
I like to rework my dialogue after seeing Yvel’s art.
Sometimes, I need to add a line to make something clearer. Sometimes, I can
take away a line that feels superfluous with the finished art.
Unfortunately, when we were working on #3, we were up
against deadlines, and I didn’t get to include rewrites on five or so pages of
dialogue towards the end of the issue. Again, no major changes. Just enough to
make everything a little bit clearer.
Since we’re talking about first impressions today, it occurs
to me that anyone who’s reading this - and who hasn’t read ArchEnemies
yet - may walk away from today’s column with the first impression that AE
is an inept, amateurish, confusing mess.
In the spirit of being 10% more obvious than usual:
I dwell
on (and frequently exaggerate) these issues for your benefit. For instance, I was never in any serious danger of getting sued by Kurt Busiek.
This column is
about learning to be a better writer, so naturally I’m going to focus on these
“life lessons” as opposed to, say, my fan mail from three continents.
(I am huge in Antarctica.)
I had a whole other section of this column planned out,
where I was going to talk about pitching and about the first five pages of a comic,
and how you introduce yourself to your editor and your audience, but I wound up
writing more about ArchEnemies than I intended to, so I’m going to hold
off on the rest till next week.
BUT before I go, I just want to talk about some new
columnists at Scryptic who will be making their first impressions later this week. Hopefully
you guys are already reading Caleb and Elton’s columns on Tuesday and Thursday.
This week we’re adding two more new columnists to the fold:
On Wednesday, up-and-coming writer/comedian/robot-fighter
Brendan McGinley debuts his new column, Swift as Mercury.
On Friday, Aric Mitchell kicks off Special Edition, a
fun series where Aric rewatches DVD commentary tracks in search of writing advice from the masters.
In the interest of being 10% more obvious: Yes, you should
read both of their columns!
Drew Melbourne is the writer of this column, of Dark Horse Comics' ArchEnemies,
and of various projects upcoming.For
more about the author, visit DrewMelbourne.com.
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