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Home arrow Columns arrow The Art of Words arrow The Anatomy of a Comic Book
The Anatomy of a Comic Book PDF Print E-mail
Written by Jeffery Stevenson   
Tuesday, 21 December 2004

Ahh, anatomy. In the warrior's path, a basic knowledge of anatomy is important for strategy, tactics, and even tending to your allies. If you wanted to slow down your enemy's troops, you'd probably want to target their feet and not their hands. When fighting an enemy soldier, attacking their pinky will probably not be as effective as going after larger areas with lots of vital organs. If an ally breaks a leg or an arm, it helps to know that there's a bone in there that needs to be reinforced with some kind of splint.

Well, we're not going to dive into human anatomy in this article (we'll let the artists have their fun with that). This article will break down the various elements found within a comic book story. We'll discuss the following categories of elements:

  • Pages
  • Panels
  • Word Balloons
  • Captions
  • Dialogue
  • Sound Effects
  • Characters
  • Props
  • Backgrounds
  • Lighting
  • Special Effects
  • Colors

So, let's get started dissecting the physical structure of a comic book and see what's inside.


Pages

Description: Besides the entire book itself, the largest physical division of a comic book is the page. A page in a comic book is a lot more restrictive than most other books. In a novel, you can just keep writing and let all the pages run over onto the next page, and when you get to the end of a chapter, you can just leave some white space and jump to the next page to kick off the next chapter. In a comic, your story will wind up being broken down by pages that will contain specific panels, dialogue, characters, etc.

Representation in comic scripts: Referred to by PAGE ??? (where ??? is a number--ONE, TWO, etc).

Variations:
  • Double-page spread - Two side-by-side pages that are utilized for a single, large piece of artwork (essentially, a single panel stretched out to the size of two comic book pages).
  • Splash/Full Page Shot - A page utilized for a single, large piece of artwork (a single panel stretch to fill one comic book page).


Panels

Description: Panels are your windows into the comic story. They are the a moment in time captured to give you an idea of what's going on. A panel could be really small, it could take up most of a page, it could take up a full page, or even span two pages. All of the information for your comic story will generally be arranged within some type of a panel.

Representation in comic scripts: PANEL ??? (where ??? is the number of the panel) is used for many scripts, but a simple number can also be used to represent a panel as well (1-, 2-, 3-, etc). Other terms used by comic scripters to represent a panel are FRAME and PIC. If a script doesn't do panel breakdowns, all the panels are usually rolled into a prose-like description of all the actions on the page and usually referred to as "plot style" or "Marvel style" (even though Marvel mostly uses the full script format these days).

Variations:
  • Horizontal - A panel that is wider than it is tall (a panel that's stretched horizontally).
  • Full-width/Widescreen - A horizontal panel that stretches all the way across a page. These are generally used for various cinematic (widescreen) effects like zooming in and out, panning, or encircling a stationary object/person.
  • Vertical - A panel that is taller than it is wide (stretched vertically). These are often used to give the art within the panel a greater sense of height.
  • Flashback - Panels that represent a scene from the past...basically, a replay. Flashback panels can be represented in different ways, but some common techniques are to use color to "fade" the panel or to wash the contents of a panel with a specific color to set it off from the normal panels).
  • Thought - This is a panel with a cloud-like border that's used to convey the contents of that panel as a thought from a character.
  • Open - A panel with no distinct border. This gives the panel a feeling of space and openness.
  • Jagged - A panel with jagged lines for its border. Often used to represent something explosive or volatile.
  • Artistic - I wasn't really sure what to call this one, so I settled on "artistic." It's a panel that incorporates the artwork from the scene to create its border (example: a window where the contents of the panel are inside the frame of the window).


Word Balloons

Description: Oval balloon-like objects floating around the page that contain spoken dialogue (and occasionally thoughts) from characters or props. It consists of two parts--the balloon that holds the dialogue and the tail that points to the character or objects speaking.

Representation in comic scripts: Generally, a word balloon is the result of character dialogue specified in the script. So, it would usually look like this:

JOHN: ???

...where ??? is the dialogue that goes insie a word balloon that points to JOHN. Variations in word balloons (listed below) usually get placed in parentheticals after the name like JOHN(thought): ???, and they affect the overall look of the balloon.

Variations:
  • OP - This term represents a balloon whose tail points to a character "off-panel."
  • Thought - A balloon with a cloud-like outline to it that's used to represent a character's thoughts.
  • Whisper - A balloon used to represent quiet speech. Usually represented by a balloon with a dashed outline to it.
  • Burst - I've actually seen different meanings for a "burst" balloon. One is for loud dialogue (like a shout or a "Crazy Eddy's Bargain Bedding" loud, annoying advertising voice) and is usually represented by outlining the balloon with jagged edges (like a jagged panel). I usually refer to these as "jagged" balloons in my scripts (but they are also referred to as bursts by some people). It can also represent a balloon whose tail looks like it "bursts" through an object. This is used with dialogue that is spoken through an object (examples: character talking on the other side of a closed door, character speaking from inside a locked trunk).
  • Jagged - See "Burst."
  • Electric - A balloon that represents sound from a radio or television (or communication from electronic devices in general). Usually represented with a lightning bolt for a tail (and most of the time, it uses more of a rectangular balloon to give it more of a techie feel).
  • Wavy - A balloon that represents dialogue from a character in a weakened or sickly state. Depending on the state of the character speaking, it could just be the tail represented by wavy lines, or the outline of the balloon could be made wavy to express an even worse condition for the character.
  • Connected - Two or more balloons from a single character in a panel that are connected via a tail. Used to help emphasize a small pause in the dialogue from that character.
  • Not connected - Two or more balloons from a single character in a panel that are not connected to each other (each has their own separate tails). Often used to emphasize a change in subject by the character.
  • Broken - Two balloons connected by a "broken" tail (a tail that's been cut off in some way). Used to represent a broken speech.

Also note, that certain characters can have specialized word balloons (unique balloons that set the character off as if they had a inhuman voice...like demons and deities). These should be represented in the character descriptions, talked over with the letterer, or mentioned in a note at the top of the page when the character is first introduced in the script.


Captions

Description: Captions are the (mostly) rectangular boxes that contain narration, assorted dialogues, and text from various sources like computers, notebooks, books, and papers. They're used in lots of different ways. For example, some captions provide additional information to the story, some relay a character's comments from a different time/place than what's pictured in the panel, and some just reveal the character's thoughts (a method considered by some as "cleaner" than doing thought balloons).

Representation in comic scripts: CAPTION, CAP, NARRATION, NARR. If the narration belongs to a specific character, the caption box should be referenced with the character's name like CAP/JOHN. This helps the letterer easily locate any caption boxes that need to be created differently (to stand out from the rest, so readers can more easily identify captions from different character).

Variations: Standard omniscient narration boxes should maintain a consistent look throughout the comic, so there's not much variation there. Caption boxes used to represent computer text, notebook scribbles, and such will have a different appearance on the comic page and should be identified in the script. Parentheticals can work for this as well: CAP(computer) or CAP(diary). As mentioned previously, caption boxes for different characters will generally have a different appearance, so readers can easily distinguish captions from the various characters.


Dialogue

Description: Dialogue refers to the words that actually fill the word balloons and captions...the dialogue between characters or the dialogue between the narrator and the reader.

Representation in comic scripts: There's no real terminology for dialogue. It generally follows the panel description and is located after the character name (JOHN: ???) or the caption description (CAP/JOHN: ???).

Variations:
  • Loud/yell/shout - Loud dialogue represents shouting, yelling, or raising your voice. It's usually portrayed by using a larger font size for the dialogue.
  • Soft/quiet - This dialogue represents a quieter tone for whispering or mumbling. It's usually represented by a smaller font size.
  • Emphasized words - Some words need emphasis to capture a simulated inflection for the character's "voice." "This is the most important part." These words must visually stand out to the letterer amongst all the rest of the dialogue, so underlining the dialogue helps with that.


Sound Effects (SFX)

Description: Sound effects represent different sounds throughout the comic. They're used to help give a little more depth to the comic by giving visual cues for sounds that could be heard in an environment but aren't spoken.

Representation in comic scripts: SFX: ??? (where ??? is the actual sound effect that will show up in the panel...like WHAM, KABOOM, KRAK, etc). Occasionally, special instructions can be placed in parentheticals to give the letterer a better idea of what you're going for...especially useful for when you have sound effects coming from multiple objects in a single panel.

SFX(from shotgun): CHA-THOOM
SFX(from MP-5): BRRRAP BRRAAP


Characters

Description: Characters represent the people, creatures, and animated objects taking action in the comic. Action can be sitting, talking, walking, running, fighting, etc. Characters do stuff...yep, that's what they do.

Representation in comic scripts: Most of the time, a character is referenced by their name. JOHN, LOBO, FATHER DUNCAN, etc. In the case of "extras" in the script (generic characters that won't be playing a recurring role in the story), it's easier to refer to them in generic terms. THUG #1, MAN IN AUDIENCE, BUS DRIVER, etc. If it's an essential character, you should always refer to them by their name...even if you want their identity obscured for a later reveal. "Behind JOHN, a dark SILHOUETTE emerges from the alleyway." How would the image the artist draws change if the silhouette was a man or a woman? If it was Dragon-man or Howard the Duck? Yes, artists are smart enough to scan ahead in the pages to find out who it is, but you can make it easier on them by just telling them right there (and emphasizing that they're hidden). "Behind JOHN, a dark silhouette (CONAN hidden amongst the shadows) emerges from the alleyway."


Props

Description: Props are all the distinctive objects in the comic. The king's ornate throne, the police cruiser, the battleship, the toaster, the book, the Pancor Jackhammer, the television, etc.

Representation in comic scripts: Props are simply mentioned by name or described in the panel description (or page description for plot style). Some props can be mentioned by name for dialogue or referenced in the parentheticals for sound effects.

RADIO(electric): And the weather today will suck. Stay at home.
SFX(from bomb): tick tick tick


Backgrounds

Description: Well, stories usually have to take place somewhere. The backgrounds in a comic help immerse the reader in these different locales. New York City, The Hideout Bar, Middle Earth, a Star Destroyer in a far off galaxy, run-down farm in the middle of nowhere, etc. Timing can also make a difference with backgrounds. New England in fall or Greenland in winter. Rome in ancient times or Los Angeles in the future.

Representation in comic scripts: Backgrounds and setting are described in panel descriptions (or the page for plot style). Some writers like to use the screenplay style scene heading where it lays out the setting for you (INT. THRONE ROOM OF UDROGOTH -- DAY). Usually, it's fine to mention a description for the setting once, and not mention it again until the setting changes.


Lighting

Description: Does this part of the story take place during the day or at night? Twilight or dusk? Indoors with fluorescent lights or in a cave lit by the occasional torch? Lighting impacts the visuals of the scene as well as the mood of the story.

Representation in comic scripts: Unless you're going for a specific visual, it's easiest to just mention whether it's day or night and not mention it again until it changes. Most descriptions for the setting/background will assume a certain type of lighting (an office building would have a certain type of lighting and a fancy French restaurant would have a different kind of lighting).


Special Effects

Description: These are visual effects depicted on the page. Glowing hands, magical auras, flaming tennis balls, explosions, lightning, "Kirby Krackle," etc.

Representation in comic scripts: Like characters, props, backgrounds, and lighting, special effects are a part of the panel description.


Colors

Description: Colors are the bright, flashy stuff placed on top of the black lines to make them look super-spiffy.

Representation in comic scripts: If the colorist has a good character guide to work from and good descriptions for backgrounds and lighting in the script, color doesn't even really need to be mentioned except in special cases. If the villain's aura just changed from yellow to red, you should probably mention it. If a character's lips start turning blue from the onset of an allergic reaction, the colorist should probably be made aware of this.

####

And that's it. I'm sure there might be a few things I overlooked (and I'll edit those into the article as I learn about them), but this gives a good overview of the majority of elements you'll find in a comic book. It's knowledge that will help with understanding what kind of information your team will need to know to get their jobs done for the comic. And guess who provides them with most of that information?
 
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