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SWIFT AS MERCURY
02.28.07
#4 – Prufrock Had That, at Least
File under: Visions & Revisions
Sung each to each in the mermaid
voices of:
Mighty
Mighty Bosstones – “So Many Ways”
Right -- I’ve slept about two hours, I’m eating
Altoids for breakfast, and I’m locked in a sub-basement of Rockefeller Center
with seven gallons of scotch, vodka, and rye, so this should be
interesting.
Just another typical day
at work. No, seriously. But
it’s all in the telling, innit?
Continuing from our thoughts on marrying disparate ideas
to produce beautiful mutant progeny, let’s talk about drafts.
Writing, I’ve said before, is a kind of shamanism. Most writers are familiar with the magic
moment when the story, the universe takes the reins, and the story turns out to
be true. I genuinely mean that the
world tosses information needed to complete the story at you, without even
seeking it. It bubbles up in front of
your eyes and under your ears.
It doesn’t matter of this is real, or if the brain, fired
up to find connections, is imposing meaning on life. It matters that it works, and that we treat it as real. As long
as it’s working, who cares what the source is?
Believe what you want, or better yet, believe nothing, and lose nothing
when the truth disagrees with you.
At any rate, it beats finding the Virgin Mary in a grilled
cheese sandwich.
We’ve compared writing
to a confidence game, and that’s going to be our operating model until
someone
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to refute it. You
give the reader a premise (usually many premises), and you can take it back
anyway you choose, but with this understanding:
You will the premise back from them at some point, in an
engaging manner, be it intellectual, emotional, aesthetic, or whatever else
fits its presentation. Relieving them
of the concept must be worth the burden of holding it so long. Really, you exchange the premise for a
compromise.
Most Hollywood movies, and thereby, most books and
mainstream comics, which hold out hope of turning into licen$ed film
properties, use the three-act structure. Blah blah, look it up if you don’t
know it. The popular college shorthand
for Georgie “Porkchops” Hegel and his famous dialectic theory of everything is
the “thesis/antithesis/synthesis” model.
Though this is actually “Typhoid” Johann Fichte’s model,
rather than Hegel’s. After last week’s
Nietzsche bout, I’m developing an awkward tendency to cite philosophers that
influenced German nationalism. Next
time, I’ll have to get some space by employing a metaphysical dross-dealer like
Richard Bach (take a
moment to enjoy his Wikipedia entry and ask yourself if the line about sledding
and weariness was written by a vandal, a disgruntled neighbor, or Bach
himself).
Anyway, Fichte’s triad of equal and opposite reactions is
only right maybe a quarter of the time in real life, but it works quite well for
fiction, thanks. It’s dramatic, it’s
focused, and it’s simple. No wonder
producers love it! If you could net
millions popping out farts like Epic
Movie, you’d be leery of challenging your audience, too.
Shakespeare worked in five acts: setting up a great
dilemma in the first act, and then pitching opportunities for things to go
right or wrong before veering in the opposite direction for a conclusion. That fellow understood the power of showing
audiences what could have been. And
guess what? Each act takes the original
concept, and introduces a new wrinkle both on it and the developments of the
other acts.
There’s a reason Shakespeare
tells his audience upfront what’s going to happen to Romeo & Juliet. He doesn’t want them to operate under the
false expectation of a happy ending and feel justifiably cheated. Then he goes and makes sure the plot is
served by their deaths, which so crush their parents that they have no more
will to fight. Now their love is
enshrined by the good work it engenders, terminating the feud and saving their
families from the total destruction both had pledged to achieve.
Unless my college professor was lying to me (entirely
possible), TS Eliot wrote that literary criticism informs not only future
criticism based on it, but previous criticism that underlies it. It’s sort of a four-dimensional apprehension
of work in its actuality, each facet seen from all sides. When you’re really nailing your acts, that’s
what you achieve with your story.
The same is true of chapters, which are usually
synchronized to acts or scenes, but can easily be an additional layer based on
a structural, thematic, aesthetic or epistemological patterns of an entirely
different level than plot. Think of it
like a map. Some boundaries are
natural, like a river or a cliff.
People incorporate them into their artificial delineations of states and
nations, but not every border will be a natural formation. Sometimes it’s necessary to pick the one
measured and planned.
You’re under no stipulations of structure, of course. If you want to get really experimental, you
may lose touch with narrative altogether and create a sort of ambient hypertext
like Ulysses. Caveat: then no one will love you
except professors and Marcel Proust.
Four times out of five, when an act ends, something should
be different from when it started. It’s
like a leg of a marathon. Granted, it
will be useful to you to recover from or prepare for the adjacent chapter if
you want to blow off tension or build up pressure. That happens often enough.
There may be other reasons that serve your purpose, like getting to know
the characters and building affection or understanding of them. That’s still a change that suits your
goal. Plot may get the lion’s share of
control over what happens, but it’s still in service to the ultimate effect of
your story. Sometimes you need to kick
it out, and build some scenes, lay out charm, create feelings that draw people
into the story so they’re not just watching it.
Whatever you do, you can’t take somebody on a 120-page
journey (pretty lengthy for comics, the size of your average graphic novel
these days) and have them end up in the same place they started from.
Unless…say, are you writing a serial?
Even then, there should be some reward for the viewers’
attentions, some development whereby the hero doesn’t achieve his goal, but
does gain a new tool for the next attempt.
You can also end with the poor lad or lass even further from the
objective than at the start, because if the story is going to continue, hey,
great, this just means even more tension.
A serial is almost by default an epic; the question is whether it has
the good sense and taste to end at the right point. If you don’t have the guts to do that, here are three options:
1)
Find
a new challenge that justifies the protagonist’s place at the forefront
2)
Boot
the character whose tale has concluded to the background and let a former
supporting cast member. Have the limelight
3)
Phone
it in while you enjoy the gains of your slapshod storytelling. I don’t
recommend this one, but for many people, there’s nothing wrong with it in the
light of the steady income it brings.
In the Silver Age, DC was having Superman passively pound
through villains that wouldn’t intimidate Aquaman, crushing a crisis in 6 pages
with Kryptonian omnipotence. Stan Lee,
however, was dropping that loser Spider-Man into poorer, lonelier
circumstances, no matter how great his sacrifice and victory to stop the
Vulture from taking over the world’s supply of Polident seemed to earn him. When, oh, when, readers wondered, would puny Parker catch a break?
Which one would you come back and read next month?
Right, and that’s what happened. Unfortunately, Spidey’s hard-times became as much of a handicap
to holding readers’ attention as Superman’s omnipotence (too long a sacrifice
can make a stone of the heart, as W.B. Yeats once said, though probably
thinking of something loftier than a battle with Paste Pot Pete). So things got better for the web-spinner,
hooray! Progress! (Of course, it wasn’t the same Spider-Man
that achieved popularity, and it was the beginning of the end, since no one
wants to see a nice guy go from loser to winner to loser again…but leave that
thought for another day.)
Despite appearances, the story’s ending doesn’t proceed
from its beginning. Beginnings are
tailored to the endings. This is why
you sometimes get told to write the ending first, so you know where things are
heading. I don’t think that’s
necessary, but…the ending is usually where you state your final conclusion.
It’s the proof of whatever you’ve discovered in your story. If you write that first, even to change it
later, you have just established your findings.
Then you write your beginning, which is the thesis
statement. Writing is like Intelligent
Design Theory: you pick your conclusion, tailor the thesis to it, and then
cherrypick all the information that build your theory’s case.
Sure, you might write a kick-ass
beginning with no idea what, if anything, is going to happen. No reason not to write it down if it occurs
to you.
Drafts? I’ve
happened onto a few of those. What I
usually deal in though, is a polymorphous amoeba, perpetually creating and
abandoning feet until it’s crossed the finish line. I either have many
indistinct drafts, or one, big four-dimensional one, depending on your
philosophy. Revisions, tinker. Really only one draft modified to a new
beast. Occasionally, You do whatever
works for you in that particular moment.
Alan Moore wrote Watchmen pretty much in one take; James Joyce
modified A Portrait of the Artist as a Young Man so many times it’s
amazing it made it to print (having made it into the fireplace previously).
I mentioned a story called She’s
Famous Now in the last column. Nice boy pines for high school crush, boy
gets opportunity to win high school crush, boy wins girl via unsavory methods,
boy’s conscience and genuine love lead him to confess his sins…boy loses girl.
That ending just
doesn’t fit. Why? Because our initial premise is about a boy
trying to win the heart of a girl he can’t possibly get, and implicit in that
premise is a promise to the audience that, YES, he WILL and here’s the amazing
story of how he did it. Moreover, he is
a Nice Boy, and so there’s a silent endorsement of nicety as the path to
virtue.
Plus, love is a wonderful drug that boggles a heart in
steep ways. Love will permit (or mask
and minimize) a whole lot of awful revelations about a person in order to hold
onto that mighty feeling.
And anyway, it’s a downer. But really, the key reason,
above the happy ending, above the reality of the thing, is it was given us to
that surely a boy who would dare buck his station in life…surely if this story
is worth telling it’s because that boy, in spite of appearances, has some shot
at his goal?
Just as the proverbial gun on the mantle must be used at
some point in the play, the questions raised by your inciting event, point of
attack and introductory conflict must all, by their resolution, prove to hold
some value that made them worth asking in the first place. If the answers to those questions is the
obvious conclusion, you haven’t done your job.
You’ve simply exploded the reality you’re seeking to contain in the box
of fiction.
Very few stories can sell the potential of their premise
without acquiring the maguffin. It’s quite a trick, and it’s why Rocky won the Oscar in a year packed
with great films.
So what do we do? We certainly don’t have to have to have
a happy ending, but the ending we WILL reveal must be implicit in our initial
conflict. Cluing the audience in after
the terms have been established, even for the bulk of the piece, may foreshadow
the ending, but it won’t deliver it in an acceptable manner. Audiences are smart even when they’re
stupid, and they’ll be aware that something fundamental was unresolved, or
worse, irresolved. You might entertain
them enough to get forgiven, but you won’t make that lifelong dent in their
brains of a well-told tale. You haven't rendered the kind of story that lives on after you're dead.
Now excuse me, I have to go incite my thesis of whether Altoids and rye mix.
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